Difference between revisions of "ForceSave"

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m (Added SaveGame (console function) to "See Also")
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=='''Description'''==
{{Function
|origin = GECK1
|summary = Creates a new save in a new slot, as if the player manually did so.
|name = ForceSave
|returnType = void
|example = ForceSave
}}


'''ForceSave''' Creates a new save, just as if the player manually selected "New Save" from the save game menu.
==Notes==
 
=='''Syntax'''==
 
ForceSave
 
 
=='''Notes'''==
*This has the same limitations of normal saving, for instance it will fail if called while a message box is being displayed.
*This has the same limitations of normal saving, for instance it will fail if called while a message box is being displayed.


=='''See Also'''==
==See Also==
[[Autosave]]<br />
*[[Autosave]]
[[SaveGame]]
*[[SaveGame]]
*[[SystemSave]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Player Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Miscellaneous Functions]]
[[Category:Miscellaneous Functions (GECK 1.1)]]

Latest revision as of 23:21, 2 March 2016

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Creates a new save in a new slot, as if the player manually did so.

Syntax

[help]
ForceSave

Example

ForceSave

Notes

  • This has the same limitations of normal saving, for instance it will fail if called while a message box is being displayed.

See Also