Difference between revisions of "ForceSave"
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imported>Kkuhlmann |
imported>ZuTheSkunk |
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== | {{Function | ||
|origin = GECK1 | |||
|summary = Creates a new save in a new slot, as if the player manually did so. | |||
|name = ForceSave | |||
|returnType = void | |||
|example = ForceSave | |||
}} | |||
==Notes== | |||
== | |||
*This has the same limitations of normal saving, for instance it will fail if called while a message box is being displayed. | *This has the same limitations of normal saving, for instance it will fail if called while a message box is being displayed. | ||
== | ==See Also== | ||
[[Autosave]] | *[[Autosave]] | ||
*[[SaveGame]] | |||
*[[SystemSave]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category: | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Miscellaneous Functions]] | |||
[[Category:Miscellaneous Functions (GECK 1.1)]] |
Latest revision as of 23:21, 2 March 2016
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Creates a new save in a new slot, as if the player manually did so.
Syntax
ForceSave
Example
ForceSave
Notes
- This has the same limitations of normal saving, for instance it will fail if called while a message box is being displayed.