Difference between revisions of "FMoveRunMult"

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imported>SnakeChomp
imported>SnakeChomp
(Use the settings template)
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This setting controls how much faster an actor will move when they are running compared to walking speed. This setting applies to NPC actors too, not just the player!
{{Setting
|Default    = 4
|Description = This setting controls how much faster an actor will move when they are running compared to walking speed. This setting applies to NPC actors too, not just the player!
}}


'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
Default value: 4

Revision as of 11:51, 14 December 2008

fMoveRunMult
Default value 4
Description This setting controls how much faster an actor will move when they are running compared to walking speed. This setting applies to NPC actors too, not just the player!

Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.