Difference between revisions of "EvaluateSpellConditions"

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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Ez0n3
 
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Syntax: ??
{{Incomplete}}
{{Function
|origin = GECK1
|summary = Used to test actor and activator references to assure that they are testable.
|name = EvaluateSpellConditions
|alias = esc
}}
 
==Notes==
==Notes==
* Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called.  Whether this is useful or functional is currently unknown.
* Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called.  Whether this is useful or functional is currently unknown.


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions (GECK 1.0)]]
[[Category:Game Effect Functions (GECK 1.1)]]

Latest revision as of 08:07, 15 January 2011

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< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Used to test actor and activator references to assure that they are testable.

Syntax

[help]
EvaluateSpellConditions 

Or:

esc


Notes

  • Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called. Whether this is useful or functional is currently unknown.