Difference between revisions of "EvaluateSpellConditions"
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imported>Quetzilla (theorized as to purpose) |
imported>Ez0n3 |
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{{Incomplete}} | |||
{{Function | |||
|origin = GECK1 | |||
|summary = Used to test actor and activator references to assure that they are testable. | |||
|name = EvaluateSpellConditions | |||
|alias = esc | |||
}} | |||
==Notes== | ==Notes== | ||
* Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called. Whether this is useful or functional is currently unknown. | * Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called. Whether this is useful or functional is currently unknown. | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Game Effect Functions]] | [[Category:Game Effect Functions]] | ||
[[Category:Game Effect Functions (GECK 1.1)]] |
Latest revision as of 08:07, 15 January 2011
This article is incomplete. You can help by filling in any blank descriptions. Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Used to test actor and activator references to assure that they are testable.
Syntax
EvaluateSpellConditions
Or:
esc
Notes
- Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called. Whether this is useful or functional is currently unknown.