Difference between revisions of "DisablePlayerControls"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Prideslayer m (TESCK wiki link is worthless for this command) |
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'''DisablePlayerControls''' disables some or all of the player's controls. | {{Function | ||
|origin = GECK1 | |||
|summary = '''DisablePlayerControls''' disables some or all of the player's controls. | |||
Default (no parameters) is equivalent to: | Default (no parameters) is equivalent to: | ||
DisablePlayerControls 1 1 1 1 0 0 0 ; Looking, Rollover Text, and Sneaking are still enabled | DisablePlayerControls 1 1 1 1 0 0 0 ; Looking, Rollover Text, and Sneaking are still enabled | ||
|name = DisablePlayerControls | |||
|returnType = void | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = MovementFlag (0/1) (optional), | |||
|Optional = y | |||
}}{{FunctionArgument | |||
|Name = PipboyFlag (0/1) (optional), | |||
|Optional = y | |||
}}{{FunctionArgument | |||
|Name = FightingFlag (0/1) (optional), | |||
|Optional = y | |||
}}{{FunctionArgument | |||
|Name = POVFlag (0/1) (optional), | |||
|Optional = y | |||
}}{{FunctionArgument | |||
|Name = LookingFlag (0/1) (optional), | |||
|Optional = y | |||
}}{{FunctionArgument | |||
|Name = RolloverTextFlag (0/1) (optional), | |||
|Optional = y | |||
}}{{FunctionArgument | |||
|Name = SneakingFlag (0/1) (optional) | |||
|Optional = y | |||
}} | |||
|example = DisablePlayerControls | |||
Player's controls are disabled, except for Looking. | |||
DisablePlayerControls 0 0 1 0 0 | |||
Player's ability to equip or use a weapon is disabled; all other controls are unaffected. | |||
}} | |||
===Flag Definitions=== | ===Flag Definitions=== | ||
Line 27: | Line 54: | ||
; SneakingFlag : Player cannot go into sneak mode. If currently sneaking, forces you out of sneak mode. | ; SneakingFlag : Player cannot go into sneak mode. If currently sneaking, forces you out of sneak mode. | ||
== | ==Notes== | ||
*This function replaces ForcePlayerTo1stPerson. | |||
==See Also== | |||
*[[EnablePlayerControls]] | |||
*[[GetPlayerControlsDisabled]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Player Functions (GECK 1. | [[Category:Player Functions (GECK 1.1)]] | ||
[[Category:Godsend Functions]] | [[Category:Godsend Functions]] | ||
[[Category:Godsend Functions (GECK 1. | [[Category:Godsend Functions (GECK 1.1)]] |
Latest revision as of 22:20, 7 October 2012
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
DisablePlayerControls disables some or all of the player's controls.
Default (no parameters) is equivalent to:
DisablePlayerControls 1 1 1 1 0 0 0 ; Looking, Rollover Text, and Sneaking are still enabled
Syntax
DisablePlayerControls MovementFlag (0/1) (optional), PipboyFlag (0/1) (optional), FightingFlag (0/1) (optional), POVFlag (0/1) (optional), LookingFlag (0/1) (optional), RolloverTextFlag (0/1) (optional), SneakingFlag (0/1) (optional)
Example
DisablePlayerControls
Player's controls are disabled, except for Looking.
DisablePlayerControls 0 0 1 0 0
Player's ability to equip or use a weapon is disabled; all other controls are unaffected.
Flag Definitions
- MovementFlag
- Player movement is disabled. Activation of world objects is disabled. HUD is partially disabled: Action Points, Health, Crosshair.
- PipBoyFlag
- Player cannot bring up the pip-boy interface. The "Wait" menu will also be disabled.
- FightingFlag
- Player cannot bring up a weapon. If the player currently has a weapon out, the weapon will be holstered.
- POVFlag
- Player cannot go into 3rd person view. If currently in 3rd person, the view is forced into first person.
- LookingFlag
- Player looking is disabled -- the player's view is locked into its current position.
- RolloverTextFlag
- No rollover text on world objects.
- SneakingFlag
- Player cannot go into sneak mode. If currently sneaking, forces you out of sneak mode.
Notes
- This function replaces ForcePlayerTo1stPerson.