Difference between revisions of "CreateDetectionEvent"
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imported>Ez0n3 |
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==' | {{Function | ||
|origin = GECK1 | |||
|summary = Manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it. | |||
|name = CreateDetectionEvent | |||
|returnType = void | |||
|referenceType = [LocationREF] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = OwnerRefID | |||
|Type = ref | |||
}}{{FunctionArgument | |||
|Name = iSoundLevel | |||
|Type = int | |||
|Value = 0-100 | |||
}}{{FunctionArgument | |||
|Name = EventType | |||
|Type = int | |||
|Value = 0-3 | |||
|Optional = y | |||
}} | |||
|example = CreateDetectionEvent player 100 3 | |||
}} | |||
==Parameters== | |||
*OwnerRefID = Any actor reference. | |||
*iSoundLevel = 0-100, with 100 being the loudest. | |||
== | |||
* | |||
* | |||
*EventType = EventTypeID (optional). | *EventType = EventTypeID (optional). | ||
**0 = Bullet | **0 = Bullet | ||
Line 17: | Line 31: | ||
**3 = Generic | **3 = Generic | ||
== | ==Notes== | ||
*This function is new in the GECK, and was not available in the TES4 Construction Set. | |||
* | |||
==See Also== | |||
*[[GetDetected]] | |||
*[[GetDetectionLevel]] | |||
*[[IsActorDetected]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Detection Functions]] | [[Category:Detection Functions]] | ||
[[Category:Detection Functions (GECK 1.1)]] | |||
[[Category:Godsend Functions]] | |||
[[Category:Godsend Functions (GECK 1.1)]] | |||
[[Category:Detection]] |
Latest revision as of 06:27, 15 January 2011
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.
Syntax
[LocationREF].CreateDetectionEvent OwnerRefID:ref iSoundLevel:int{0-100} EventType:int{0-3}
Example
CreateDetectionEvent player 100 3
Parameters
- OwnerRefID = Any actor reference.
- iSoundLevel = 0-100, with 100 being the loudest.
- EventType = EventTypeID (optional).
- 0 = Bullet
- 1 = Beam
- 2 = Explosion
- 3 = Generic
Notes
- This function is new in the GECK, and was not available in the TES4 Construction Set.