Difference between revisions of "AddPerk"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>Artisten (→Notes: Perk issue fixed in v1.5 of FO3) |
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==Notes== | ==Notes== | ||
* Loading a savegame in which the player has a mod- | * With Fallout 3 version 1.4 or older: Loading a savegame in which the player has a mod-created perk, when the mod that created it is no longer installed, may crash the game. That issue was fixed in Fallout v1.5. If you know the FormId of the Perk, you can remove it from yourself using the console. Modders are also advised to provide an in-game means for players to remove perks, should they wish to uninstall while keeping older versions of FO3, or at least provide instructions on how to remove the perks. | ||
* One simple way is to provide an "uninstaller" esm file, that the user must install, load their game, and save it, before they remove the mod. The esm will do nothing but remove the perks, and contains one quest, called something like "MyPerkRemovalQuest", set to "start game enabled", with a Quest-type script: | * One simple way is to provide an "uninstaller" esm file, that the user must install, load their game, and save it, before they remove the mod. The esm will do nothing but remove the perks, and contains one quest, called something like "MyPerkRemovalQuest", set to "start game enabled", with a Quest-type script: |
Revision as of 13:29, 30 September 2009
Description
Increments the rank of the specified perk on an Actor. If the specified Actor doesn't already have the perk, then it will be added with rank 1.
Syntax
[ActorID.]AddPerk PerkID
Examples
BuddyRef.AddPerk LittleSlugger
Buddy now has the benefits of the little slugger perk.
Notes
- With Fallout 3 version 1.4 or older: Loading a savegame in which the player has a mod-created perk, when the mod that created it is no longer installed, may crash the game. That issue was fixed in Fallout v1.5. If you know the FormId of the Perk, you can remove it from yourself using the console. Modders are also advised to provide an in-game means for players to remove perks, should they wish to uninstall while keeping older versions of FO3, or at least provide instructions on how to remove the perks.
- One simple way is to provide an "uninstaller" esm file, that the user must install, load their game, and save it, before they remove the mod. The esm will do nothing but remove the perks, and contains one quest, called something like "MyPerkRemovalQuest", set to "start game enabled", with a Quest-type script:
ScriptName MyPerkRemovalQuestScript Begin GameMode player.RemovePerk MyExamplePerk StopQuest MyPerkRemovalQuest End