Difference between revisions of "AddFormToFormList"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>Yukichigai (This is HIGHLY useful knowledge, particularly for Ammo Lists in FNV) |
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==Notes== | ==Notes== | ||
*Using this function to add a FormID already in the list will simply move it to the 0th index. It will not add a duplicate entry of the FormID to the list. | |||
*This function has been tested to accept any FormIDs, including base objects and dynamically created references. | *This function has been tested to accept any FormIDs, including base objects and dynamically created references. | ||
*If you are performing lots of list modifications through scripts, consider using the FOSE function [[ListAddForm]] instead. | *If you are performing lots of list modifications through scripts, consider using the FOSE function [[ListAddForm]] instead. |
Revision as of 01:44, 16 November 2011
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Adds a form to a FormList. Unlike ListAddForm, this function adds the new form at the 0th index, adding 1 to the indices of the other list entries.
This function was originally intended to modify lists from the base game in downloadable content.
Syntax
AddFormToFormList FormListID:ref FormID:ref
Example
AddFormToFormList AlcoholicDrinks SamAdamsBeer AddFormToFormList DialogueAnimationBulkyArmors NewBulkyArmor
Notes
- Using this function to add a FormID already in the list will simply move it to the 0th index. It will not add a duplicate entry of the FormID to the list.
- This function has been tested to accept any FormIDs, including base objects and dynamically created references.
- If you are performing lots of list modifications through scripts, consider using the FOSE function ListAddForm instead.
- In the first example above, the new beer is now considered alcoholic and will produce the same effects of other alcoholic drinks when the game checks this list (the actual list name in the editor is misspelled as AlchoholicDrinks).
- In the second example above, animations are now aware of a new armor that is considered "bulky" and will be used to condition certain animations.