Difference between revisions of "User:Jwoodward"
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[[User:Jwoodward|Jay Woodward]] | [[Image:JayNerfSword.jpg|thumb|120px|right|Jay Woodward]] | ||
* | [[User:Jwoodward|Jay Woodward]] is an AI programmer at Bethesda Game Studios. For Fallout 3 his primary area of focus was non-combat AI and the [[:Category:Packages|AI Package]] system. Specific packages within his bailiwick include: | ||
* | * [[Escort_Package|Escort]] | ||
* | * [[Follow_Package|Follow]] | ||
* | * [[Guard_Package|Guard]] | ||
* | * [[Patrol_Package|Patrol]] | ||
* [[Sandbox_Package|Sandbox]] | |||
* [[Use_Weapon_Package|Use Weapon]] | |||
Jay is | Also known on the BGS forums as "RadHamster," Jay is neither a jay nor a hamster, but ''is'' ineffably Rad, and has been known to ward (that is, to defend) woodland areas, his ancient sword of Nervish workmanship ever glowing with a faint blue glow. |
Latest revision as of 17:36, 12 December 2008
Jay Woodward is an AI programmer at Bethesda Game Studios. For Fallout 3 his primary area of focus was non-combat AI and the AI Package system. Specific packages within his bailiwick include:
Also known on the BGS forums as "RadHamster," Jay is neither a jay nor a hamster, but is ineffably Rad, and has been known to ward (that is, to defend) woodland areas, his ancient sword of Nervish workmanship ever glowing with a faint blue glow.