Difference between revisions of "User:Jwoodward"

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[[User:Jwoodward|Jay Woodward]], known on the forums as RadHamster, is an AI programmer.  For Fallout 3 his primary area of focus was non-combat AI and the [[:Category:Packages|AI Package]] system.  Specific packages within his bailiwick include:
[[Image:JayNerfSword.jpg|thumb|120px|right|Jay Woodward]]
* The [[Sandbox_Package|Sandbox Package]]
[[User:Jwoodward|Jay Woodward]] is an AI programmer at Bethesda Game Studios.  For Fallout 3 his primary area of focus was non-combat AI and the [[:Category:Packages|AI Package]] system.  Specific packages within his bailiwick include:
* The [[Escort_Package|Escort Package]]  
* [[Escort_Package|Escort]]
* The [[Patrol_Package|Patrol Package]]  
* [[Follow_Package|Follow]]
* The [[Guard_Package|Guard Package]]
* [[Guard_Package|Guard]]
* The [[Use_Weapon_Package|Use Weapon Package]]  
* [[Patrol_Package|Patrol]]  
* [[Sandbox_Package|Sandbox]]
* [[Use_Weapon_Package|Use Weapon]]  


Jay is also neither a Jay nor a Hamster, but ''is'' ineffably Rad, and has been known to ward (that is, to defend) woodland areas, his ancient sword of Nervish workmanship ever glowing with a faint blue glow.
Also known on the BGS forums as "RadHamster," Jay is neither a jay nor a hamster, but ''is'' ineffably Rad, and has been known to ward (that is, to defend) woodland areas, his ancient sword of Nervish workmanship ever glowing with a faint blue glow.

Latest revision as of 17:36, 12 December 2008

Jay Woodward

Jay Woodward is an AI programmer at Bethesda Game Studios. For Fallout 3 his primary area of focus was non-combat AI and the AI Package system. Specific packages within his bailiwick include:

Also known on the BGS forums as "RadHamster," Jay is neither a jay nor a hamster, but is ineffably Rad, and has been known to ward (that is, to defend) woodland areas, his ancient sword of Nervish workmanship ever glowing with a faint blue glow.