Difference between revisions of "SetPos"
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imported>Omzy (made match template and other movement articles) |
imported>Omzy m |
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|Value = X, Y, Z | |Value = X, Y, Z | ||
}} | }} | ||
|example = ActorRef.SetPos Z | |example = ActorRef.SetPos Z 10520 | ||
Player.SetPos X | Player.SetPos X 566 | ||
}} | }} | ||
== Notes == | == Notes == |
Revision as of 23:59, 30 July 2009
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: SetPos.
A function included in the GECK version 1.1.0.36.
Description
Sets the position of the calling object relative to the world on the specified axis (X, Y, or Z).
Syntax
[Object].SetPos Axis:char{X, Y, Z}
Example
ActorRef.SetPos Z 10520 Player.SetPos X 566
Notes
- Consider using MoveTo if you are trying to place objects in remote cells.