Difference between revisions of "SetActorFullName"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Overseer108
(Undo revision 19029 by Henning (talk). It was a dumb work.)
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 14:33, 11 February 2013

Syntax:

SetActorFullName MessageID

Example:

SetActorFullName NamedActorHarold


Changes the actor's name (display name) to the title (not the text) of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.

Notes[edit | edit source]

  • SetActorFullName can also be used on a talking activator.