Difference between revisions of "SetActorFullName"

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imported>Overseer108
(Undo revision 19029 by Henning (talk). It was a dumb work.)
 
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'''Syntax:'''
'''Syntax:'''
  SetActorFullName "New Name"
  SetActorFullName MessageID
'''Example:'''
'''Example:'''
  SetActorFullName "My Favorite Horse"
  SetActorFullName NamedActorHarold




Changes the actor's name (display name) to the specified text. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.
Changes the actor's name (display name) to the title (not the text) of the specified [[Message]]. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.


==Notes==
==Notes==
*SetActorFullName can also be used on a talking activator.
*SetActorFullName can also be used on a talking activator.


[[Category: Functions]]
[[Category:Functions]]
[[Category: Miscellaneous Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Miscellaneous Functions]]
[[Category:Miscellaneous Functions (GECK 1.1)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (GECK 1.1)]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions (GECK 1.1)]]

Latest revision as of 14:33, 11 February 2013

Syntax:

SetActorFullName MessageID

Example:

SetActorFullName NamedActorHarold


Changes the actor's name (display name) to the title (not the text) of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.

Notes[edit | edit source]

  • SetActorFullName can also be used on a talking activator.