Difference between revisions of "SetActorFullName"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Miscellaneous Functions]] | [[Category:Miscellaneous Functions]] | ||
[[Category:Miscellaneous Functions (GECK 1. | [[Category:Miscellaneous Functions (GECK 1.1)]] | ||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (GECK 1. | [[Category:Actor Functions (GECK 1.1)]] | ||
[[Category:Godsend Functions]] | [[Category:Godsend Functions]] | ||
[[Category:Godsend Functions (GECK 1. | [[Category:Godsend Functions (GECK 1.1)]] |
Revision as of 13:03, 15 August 2009
Syntax:
SetActorFullName MessageID
Example:
SetActorFullName NamedActorHarold
Changes the actor's name (display name) to the title (not the text) of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.
Notes
- SetActorFullName can also be used on a talking activator.