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  • |summary = Returns 1 if the actor is in an alerted state. [[Category:Functions]]
    562 bytes (57 words) - 11:38, 9 May 2016
  • Returns 1 if the calling actor is the same race as the target actor. [[Category:Functions]]
    475 bytes (57 words) - 09:25, 12 April 2011
  • Sets the actor to/from the "ghost" state. When in a ghost state: * The actor will not enter combat
    367 bytes (53 words) - 14:08, 15 August 2009
  • Returns 1 if actor is in a force sneak state. [[Category:Functions]]
    219 bytes (26 words) - 23:36, 14 May 2015
  • ...mary = Returns 1 if the calling actor is in the same faction as the target actor -- i.e. they are both members of at least one faction in common. |referenceType = actor
    683 bytes (80 words) - 04:59, 20 January 2017
  • |summary = Returns 1 if the actor is sneaking (crouched). Tests the player's sneak state.
    556 bytes (54 words) - 07:06, 12 January 2011
  • Returns 1 if the actor is a creature. [[Category:Functions]]
    366 bytes (39 words) - 19:49, 14 September 2013
  • |summary = Returns 1 if the actor is currently in a wait state. [[Category:Functions]]
    499 bytes (52 words) - 07:49, 12 January 2011
  • |summary = Returns True (1) if the actor's race matches a given RaceId. |referenceType = actor
    587 bytes (66 words) - 12:44, 28 June 2014
  • |summary = Returns 1 if the calling actor's AI has been turned off. |referenceType = [Actor]
    583 bytes (60 words) - 07:40, 11 January 2011
  • |summary = Returns 1 if the actor's class matches a given Class ID. |referenceType = actor
    529 bytes (57 words) - 04:43, 20 April 2014
  • |referenceType = [Actor] [[Category:Functions]]
    524 bytes (53 words) - 21:11, 3 February 2010
  • [[Category:Functions]] [[Category:Functions (GECK 1.1)]]
    402 bytes (44 words) - 14:02, 15 August 2009
  • ...e actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status. |referenceType = actor
    571 bytes (65 words) - 05:01, 20 January 2017
  • Returns 1 if the calling actor is in faction that the player also belongs to. [[Category:Functions]]
    293 bytes (35 words) - 14:02, 15 August 2009
  • |summary = Returns 1 if the calling actor is flagged as essential. [[Category:Functions]]
    496 bytes (49 words) - 10:08, 11 January 2011
  • |summary = Returns 1 if Actor currently has a torch out. [[Category:Functions]]
    486 bytes (54 words) - 07:41, 12 January 2011
  • |summary = Returns 1 if the actor is currently playing a special idle. [[Category:Functions]]
    513 bytes (50 words) - 09:51, 11 January 2011
  • |referenceType = [Actor] ...than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[KillActor]]).
    806 bytes (96 words) - 23:51, 9 February 2010
  • |summary = Returns a value based on the actor's current sleeping state |referenceType = [Actor]
    948 bytes (113 words) - 19:46, 7 February 2010

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