Search results
Create the page "Actor Functions (GECK 1.1)" on this wiki! See also the search results found.
- Returns 1 if the calling actor is the same race as the target actor. [[Category:Functions]]475 bytes (57 words) - 09:25, 12 April 2011
- ...mary = Returns 1 if the calling actor is in the same faction as the target actor -- i.e. they are both members of at least one faction in common. |referenceType = actor683 bytes (80 words) - 04:59, 20 January 2017
- Returns the calling actor's rank in a particular faction. If the actor is not in the faction, will return value as -1. [[Category:Functions]]738 bytes (81 words) - 21:14, 22 October 2009
- |summary = Returns 1 if the actor is in an alerted state. [[Category:Functions]]562 bytes (57 words) - 11:38, 9 May 2016
- Returns 1 if the actor is a creature. [[Category:Functions]]366 bytes (39 words) - 19:49, 14 September 2013
- |referenceType = [Actor] ...than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[KillActor]]).806 bytes (96 words) - 23:51, 9 February 2010
- [[Category:Functions]] [[Category:Functions (GECK 1.1)]]402 bytes (44 words) - 14:02, 15 August 2009
- |summary = Returns 1 if the calling actor's AI has been turned off. |referenceType = [Actor]583 bytes (60 words) - 07:40, 11 January 2011
- |summary = Returns True (1) if the actor's race matches a given RaceId. |referenceType = actor587 bytes (66 words) - 12:44, 28 June 2014
- Returns 1 if calling actor is set as a player teammate. [[Category: Functions]]406 bytes (41 words) - 13:32, 15 August 2009
- |summary = Returns 1 if the actor's class matches a given Class ID. |referenceType = actor529 bytes (57 words) - 04:43, 20 April 2014
- ...s 1 if the calling actor has been attacked. This value is cleared when the actor drops out of combat. [[Category:Functions]]535 bytes (63 words) - 13:15, 15 August 2009
- |summary = Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, a |referenceType = actor571 bytes (65 words) - 05:01, 20 January 2017
- |summary = Cancels forced head-tracking from the [[Look]] function. Actor resumes normal head-tracking behavior. |referenceType = [Actor]504 bytes (50 words) - 07:25, 26 May 2011
- Changes the actor's name (display name) to the title (not the text) of the specified [[Messag [[Category:Functions]]710 bytes (91 words) - 15:33, 11 February 2013
- |referenceType = [Actor] [[Category:Functions]]524 bytes (53 words) - 21:11, 3 February 2010
- Returns 1 ("true") if the actor is alarmed. [[Category:Functions]]420 bytes (47 words) - 13:15, 15 August 2009
- Returns 1 if the calling actor is in faction that the player also belongs to. [[Category:Functions]]293 bytes (35 words) - 14:02, 15 August 2009
- |summary = Returns 1 if Actor currently has a torch out. [[Category:Functions]]486 bytes (54 words) - 07:41, 12 January 2011
- |summary = Returns 1 if the calling actor is flagged as essential. [[Category:Functions]]496 bytes (49 words) - 10:08, 11 January 2011