Difference between revisions of "OnAdd"

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2 bytes added ,  12:30, 20 January 2009
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*This block won't initially run on items that are listed in the actor's inventory tab in the GECK, even when a new instance of an actor is placed in the world.  OnAdd blocks trigger on ''changes'' to an actor's inventory, but not when objects are created along with the container they are placed in (and so the same applies for Container objects placed in the world).
*This block won't initially run on items that are listed in the actor's inventory tab in the GECK, even when a new instance of an actor is placed in the world.  OnAdd blocks trigger on ''changes'' to an actor's inventory, but not when objects are created along with the container they are placed in (and so the same applies for Container objects placed in the world).


==See Also
==See Also==
[[OnDrop]]
[[OnDrop]]


[[Category: Blocktypes]]
[[Category: Blocktypes]]
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