Difference between revisions of "EquipItem"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>Ez0n3 |
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== | {{Function | ||
[[EquipItem]] forces an actor to equip an item. | |CSWikiPage = EquipItem | ||
|origin = GECK1 | |||
|summary = [[EquipItem]] forces an actor to equip an item. | |||
|name = EquipItem | |||
|returnType = void | |||
|referenceType = [ActorRefID] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = ObjectID | |||
|Type = ref | |||
|Optional = n | |||
}}{{FunctionArgument | |||
|Name = NoUnequipFlag | |||
|Type = int | |||
|Value = 0, 1 | |||
|Optional = y | |||
}}{{FunctionArgument | |||
|Name = HideEquipMessage | |||
|Type = int | |||
|Value = 0, 1 | |||
|Optional = y | |||
}} | |||
|example = Player.EquipItem HuntingRifle 0 1 | |||
}} | |||
== | ==Notes== | ||
*If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the [[UnequipItem]] function, the item can be equipped and unequipped as normal. | *If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the [[UnequipItem]] function, the item can be equipped and unequipped as normal. | ||
*If HideEquipMessage = 1, the item equipped message will be hidden from the player. | *If HideEquipMessage = 1, the item equipped message will be hidden from the player. | ||
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==See Also== | ==See Also== | ||
[[Force an actor to equip new stuff]] | *[[Force an actor to equip new stuff]] | ||
[[Category:Functions]] | [[Category:Functions]] |