Difference between revisions of "Derived Skill Settings"
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Reformat, fix links, fix luck bonus setting name, make description more generic
imported>SnakeChomp (Move fAVDTagSkillBonus documentation here) |
imported>SnakeChomp (Reformat, fix links, fix luck bonus setting name, make description more generic) |
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{{ | {{Bc|Settings}} | ||
| | These settings are used when calculating certain [[ActorValue|actor values]], such as your characters melee weapon skill value. | ||
| | |||
| | {{SettingGroupHeader}} | ||
| | {{SettingGroupSetting | ||
| | |Name = fAVDSkillPrimaryBonusMult | ||
| | |Default = 2.0 | ||
| | |Description = For each point in a [[SPECIAL]] Primary Statistic (other than Luck), the linked [[Stats_List#Skills|Skill]] is increased by this much. | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fAVDSkillLuckBonusMult | ||
| | |Default = 0.5 | ||
| | |Description = For each point of Luck, all [[Stats_List#Skills|Skills]] are increased by this much. | ||
}} | |||
{{SettingGroupSetting | |||
|Name = fAVDSkill''SKILLNAME''Base | |||
|Default = 2.0 | |||
|Description = The base value of the ''SKILLNAME'' skill is set to this. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fAVDTagSkillBonus | |||
|Default = 15 | |||
|Description = This setting controls how many bonus points are given to a skill chosen as a tag skill. '''Note:''' if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened. | |||
}} | |||
{{SettingGroupFooter}} |