Difference between revisions of "Talk:Gun Spread Formula"
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Minor formatting fixes in the most recently made comment, also add a signature to it. Reply to that comment.
imported>EscapedGoat |
imported>SnakeChomp (Minor formatting fixes in the most recently made comment, also add a signature to it. Reply to that comment.) |
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== Weapon Condition == | |||
The result of the following term will obviously allways be zero as long as both fGun constants are zero: | The result of the following term will obviously allways be zero as long as both fGun constants are zero: | ||
ConditionPenalty = fGunSpreadCondBase + WeaponCondition * fGunSpreadCondMult | ConditionPenalty = fGunSpreadCondBase + WeaponCondition * fGunSpreadCondMult | ||
*fGunSpreadCondBase defaults to: 0.0 | |||
*fGunSpreadCondMult defaults to: 0.0 | |||
*WeaponCondition is the condition of the weapon equipped by the actor | |||
*:This value is 1.0 at 100%, 0.5 at 50% and 0.0 at 0% | |||
--> Does this mean that Weapon condition does NOT affect spread? And how did you arrive at the formula given that this is allways zero? did you change fGunSpreadCondMult to a non-zero value for testing purposes? | |||
--[[User:EscapedGoat|EscapedGoat]] on 6 January 2009 | |||
:Yes, default values of 0 mean that weapon condition does not effect gun spread. And yes, I derived the formula by changing the values to something non zero and observing the results and also observing how these values interacted with the other values involved in the formula. | |||
:Also, please sign your comments in the future. Put <nowiki>~~~~</nowiki> after your text to do this. I added a signature to your last comment for historical purposes, but feel free to edit it to change it to <nowiki>~~~~</nowiki> so the real signature can be generated for your username. | |||
:--[[User:SnakeChomp|SnakeChomp]] 21:14, 6 January 2009 (UTC) | |||