Difference between revisions of "Talk:Gun Spread Formula"

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597 bytes added ,  07:04, 6 January 2009
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imported>SnakeChomp
(→‎Clearer Formatting: Respond to sacrastic quip =P)
imported>EscapedGoat
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The result of the following term will obviously allways be zero as long as both fGun constants are zero:
ConditionPenalty = fGunSpreadCondBase + WeaponCondition * fGunSpreadCondMult
fGunSpreadCondBase defaults to: 0.0
fGunSpreadCondMult defaults to: 0.0
WeaponCondition is the condition of the weapon equipped by the actor
This value is 1.0 at 100%, 0.5 at 50% and 0.0 at 0%
--> Does this mean that Weapon condition does NOT affect spread? And how did you arrive at the formula given that this is allways zero? did you change fGunSpreadCondMult to a non-zero value for testing purposes?
== Clearer Formatting ==
== Clearer Formatting ==
I think we can make this page a bit clearer if we simplify the formula by merging the Base/Mult pairs in the variables section.  So we'd do something like:
I think we can make this page a bit clearer if we simplify the formula by merging the Base/Mult pairs in the variables section.  So we'd do something like:
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