Difference between revisions of "Talk:Gun Spread Formula"

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192 bytes added ,  02:25, 29 December 2008
→‎Clearer Formatting: Respond to sacrastic quip =P
imported>SnakeChomp
m (→‎Clearer Formatting: Page was edited during my changes, remove note about typo that has been fixed,)
imported>SnakeChomp
(→‎Clearer Formatting: Respond to sacrastic quip =P)
Line 113: Line 113:
::::p.p.s. - you'll notice that in our two formulas above, the only difference other than skill being divided by 10 or 100 is... parentheses.  Sorry, had to say it :P.
::::p.p.s. - you'll notice that in our two formulas above, the only difference other than skill being divided by 10 or 100 is... parentheses.  Sorry, had to say it :P.
::::--[[User:Quetzilla|Quetzilla]] 06:56, 29 December 2008 (UTC)
::::--[[User:Quetzilla|Quetzilla]] 06:56, 29 December 2008 (UTC)
:::::(''Those parentheses actually change the meaning of the formula this time. You are lucky I appreciate sarcasm. Jerk. =P''.)--[[User:SnakeChomp|SnakeChomp]] 07:25, 29 December 2008 (UTC)


:::::Thank you for finally testing your theory in game; it is clear now that the current formula is wrong. It is unfortunate that the discussion had to go where it did before a more correct formula was found. And for the record, I am not satisfied, but only because of the way I handled the discussion. I am glad that we were able to work through it and fix the formula in any event. However, in the future it would be helpful if you provided some record of in game testing to support fixed versions of formulas so that they can be verified by others. And I hope you do test out the walking and running stuff and how it effects the spread; independent verification will help ensure that the formula is either correct or that it is corrected.
:::::Thank you for finally testing your theory in game; it is clear now that the current formula is wrong. It is unfortunate that the discussion had to go where it did before a more correct formula was found. And for the record, I am not satisfied, but only because of the way I handled the discussion. I am glad that we were able to work through it and fix the formula in any event. However, in the future it would be helpful if you provided some record of in game testing to support fixed versions of formulas so that they can be verified by others. And I hope you do test out the walking and running stuff and how it effects the spread; independent verification will help ensure that the formula is either correct or that it is corrected.
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