Difference between revisions of "Talk:Gun Spread Formula"

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1,246 bytes added ,  01:37, 29 December 2008
→‎Clearer Formatting: try it on a magnum, my formula is correct (with skill/100)
imported>SnakeChomp
(→‎Clearer Formatting: You assume to much and here is proof)
imported>Quetzilla
(→‎Clearer Formatting: try it on a magnum, my formula is correct (with skill/100))
Line 98: Line 98:
:::I must say that it is frustrating to say the same thing over and over. If you are too lazy to test your theories, don't accuse mine of being wrong.
:::I must say that it is frustrating to say the same thing over and over. If you are too lazy to test your theories, don't accuse mine of being wrong.
:::--[[User:SnakeChomp|SnakeChomp]] 05:40, 29 December 2008 (UTC)
:::--[[User:SnakeChomp|SnakeChomp]] 05:40, 29 December 2008 (UTC)
::::I did make a mistake, but it was similar to the one you made -- it's that skill is divided by 100.  I did just test this out in the game.  In your example, the damage is 5 because of this:
*base = 9, condition factor = 1, skill factor = 0 + (1 * 50/100)
*result = 9 * 1 * .5 = 4.5, rounded up to 5.
::::If you want to see that my formula is correct, simply do the following:
:::: Give yourself a 100% condition 44 magnum, force smallguns to 50, leave the game settings at default.  The GECK damage for a 44 magnum is 35.  According to your formula, the damage displayed in game is:
*(35 * 0.5base) + (0.5mult * 50skill / 10) = 17.5 + 2.5 = 20
:::: However, the damage you see in the game is 26!  Observe, with my formula:
*(35 * (0.5base + (0.5mult * 50skill / 100)) = 35 * (.5 + (.5 * .5)) = 35 * (.5 + .25) = 35 * .75 = 26.25, rounded down, is 26.
:::: Are you satisfied now?  As a side note, the magnum is a unique case because it spits out the same numbers in both of our formulas (I was trying to use it as an example but it kept giving the same numbers, proving useless as an example).
:::: Later I may test the walk/run stuff myself to settle this once and for all :P.
::::--[[User:Quetzilla|Quetzilla]] 06:37, 29 December 2008 (UTC)


== Formula still needs work ==
== Formula still needs work ==
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