Difference between revisions of "Talk:Gun Spread Formula"
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→Clearer Formatting: Some thoughts
imported>SnakeChomp |
imported>Haama (→Clearer Formatting: Some thoughts) |
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::::::--[[User:Quetzilla|Quetzilla]] 03:24, 25 December 2008 (UTC) | ::::::--[[User:Quetzilla|Quetzilla]] 03:24, 25 December 2008 (UTC) | ||
:::::::I am continuing this discussion on principle. You claim that the boldness and bullet points are redundant; they are not. Boldness aids in navigating what would otherwise be a wall of text, and the bullet points provide structure to what would otherwise be a wall of text with bolded parts. Both properties help to guide readers through the document and make it easier to find where the one specific component of the formula is defined. Furthermore, you assume that readers will understand what having parenthesis in a formula means. If you assume that, then you must also assume they know about the basic order of operations, because they cannot know what parentheses do without this basic understanding. Therefore I maintain that there is no reason to add them in this instance, nor would there be a reason to remove them if they were already there, as they happen to be on the [[Weapon Damage Formula]] page. There is an argument to keep the syntax standard across the formula pages, but honestly, there are more important things that deserve attention.--[[User:SnakeChomp|SnakeChomp]] 05:51, 25 December 2008 (UTC) | :::::::I am continuing this discussion on principle. You claim that the boldness and bullet points are redundant; they are not. Boldness aids in navigating what would otherwise be a wall of text, and the bullet points provide structure to what would otherwise be a wall of text with bolded parts. Both properties help to guide readers through the document and make it easier to find where the one specific component of the formula is defined. Furthermore, you assume that readers will understand what having parenthesis in a formula means. If you assume that, then you must also assume they know about the basic order of operations, because they cannot know what parentheses do without this basic understanding. Therefore I maintain that there is no reason to add them in this instance, nor would there be a reason to remove them if they were already there, as they happen to be on the [[Weapon Damage Formula]] page. There is an argument to keep the syntax standard across the formula pages, but honestly, there are more important things that deserve attention.--[[User:SnakeChomp|SnakeChomp]] 05:51, 25 December 2008 (UTC) | ||
Glancing through it | |||
*You should be able to fit all of the individual components (i.e., IronSightsBonus) on a single page (no need to scroll) if you remove the default information. The default information is still important, but they can all be placed together as a walkthrough of the formula, as a formula complete with numbers below the top one (not sure if it can be formatted correctly), or as a separate page/section. The last option is not that unusual - the default potion strength information was placed on [http://www.uesp.net/wiki/Oblivion:Alchemy#Calculating_Potion_Strengths UESP] while the detailed, game setting formula was placed on the [http://cs.elderscrolls.com/constwiki/index.php/Category:Potion_Strength CS]. | |||
*The bold type calls a lot of attention to the word - to the point that it's harder to focus on the rest of the equation. Indenting should be enough, maybe bold the game settings: | |||
<br>IronSightsBonus = '''fGunSpreadIronSightsBase + fGunSpreadIronSightsMult''' | |||
::This value is 0 unless aiming with iron sights (holding the right mouse button with the default control scheme) | |||
CrouchBonus = '''fGunSpreadCrouchBase''' + '''fGunSpreadCrouchMult''' | |||
::This value is 0 unless the actor is crouched (sneaking) | |||
*The wording for the Walk and Run penalties is a bit confusing. However, ArmPenalty isn't :) ArmCondition makes the equation a bit easier to understand (especially since the equation is already confusing and isn't the intuitive '''= Base * Mult'''). | |||
*I can't play the game yet (card on the way!), so it's unclear just what '''spread''' is - is it the chance to miss, does it only apply to scatter weapons like shotguns, does it stray with a chance to hit someone else or is it like Morrowind where a shot connects but "doesn't do any damage"? | |||
<br>--[[User:Haama|Haama]] 07:57, 28 December 2008 (UTC) | |||
== Formula still needs work == | == Formula still needs work == |