Difference between revisions of "Talk:Bethsoft Tutorial Layout"
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Talk:Bethsoft Tutorial Layout (edit)
Revision as of 10:42, 16 December 2008
, 10:42, 16 December 2008no edit summary
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== COC Vault 74? == | == COC Vault 74? == | ||
I have been trying to get any of the mods load (I do not get errors when I specify which files to load) so that I could walk through and check for problems etc, I cannot seem to get the game to run any modules using the COC MODNAME command, I get a syntax error on line one, script not compiled and run error. Am I missing something here? | I have been trying to get any of the mods load (I do not get errors when I specify which files to load) so that I could walk through and check for problems etc, I cannot seem to get the game to run any modules using the COC MODNAME command, I get a syntax error on line one, script not compiled and run error. Am I missing something here? | ||
:'''You should not COC to your plugin name. You should COC to your cell name. If you followed this tutorial it would be "COC Vault74a".''' | |||
:--[[User:Dbrigner|Dbrigner]] 15:42, 16 December 2008 (UTC) | |||
== Create New Object? == | == Create New Object? == | ||
I've been digging around for an object I can use to widen the gallery and can't seem to find one. Are there any ceiling only room objects anywhere? Also, will there eventually be a tutorial to cover creating new room objects? [I know, yes and I'll keep looking if there already is one]. | I've been digging around for an object I can use to widen the gallery and can't seem to find one. Are there any ceiling only room objects anywhere? Also, will there eventually be a tutorial to cover creating new room objects? [I know, yes and I'll keep looking if there already is one]. | ||
:'''There are no pieces to widen the two story pieces of the vault galley. It was designed to only be two tiles wide in the middle part.''' | |||
:'''Making new pieces is a whole different skill set. This is not something that's done in the GECK. This is done with 3D creation tools like 3DS Max, or Maya.''' | |||
:--[[User:Dbrigner|Dbrigner]] 15:42, 16 December 2008 (UTC) | |||
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::Solved it by copy-pasting a ''COCMarkerHeader'' from another location. | ::Solved it by copy-pasting a ''COCMarkerHeader'' from another location. | ||
::--[[User:Mirar|Mirar]] 20:11, 13 December 2008 (UTC) | ::--[[User:Mirar|Mirar]] 20:11, 13 December 2008 (UTC) | ||
:::'''Yes, you ''could'' copy and paste one from a different cell. You are only supposed to have one ''COCMarkerHeading'' per cell. When you are having trouble putting one in your cell double check the cell (by using the Filter text box above the Objects list) to make sure you don't already have one.''' | |||
:::--[[User:Dbrigner|Dbrigner]] 15:42, 16 December 2008 (UTC) | |||
== Additional Images and Image notation update == | == Additional Images and Image notation update == | ||
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I have updated it as such to eliminate possible confusion. | I have updated it as such to eliminate possible confusion. | ||
== Possible Grid Problem? == | == Possible Grid Problem? == | ||
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[http://img177.imageshack.us/img177/8108/stairproblemoj4.jpg Click for Image] | [http://img177.imageshack.us/img177/8108/stairproblemoj4.jpg Click for Image] | ||
Is this a problem tutorial-side, or is just me being dumb in some way? | :Is this a problem tutorial-side, or is just me being dumb in some way? | ||
:-[[User:Nextil|'''<u>Nextil</u>''']] - [[User_talk:Nextil|(talk)]] 22:10, 13 December 2008 (UTC) | |||
:I solved this by changing the grid resolution to 128, but this is still a problem, unless I'm missing something. | |||
-[[User:Nextil|'''<u>Nextil</u>''']] - [[User_talk:Nextil|(talk)]] 22: | :-[[User:Nextil|'''<u>Nextil</u>''']] - [[User_talk:Nextil|(talk)]] 22:14, 13 December 2008 (UTC) | ||
I | ::'''I've changed this in the tutorial. There may be times that you need to drop the grid snap down to fit certain objects in. You can even work on a 128 or 64 grid snap for the whole tutorial if you want. The basic thing that we want to get across is that you should work on some sort of snap almost all the time while doing your basic layout. | ||
::[[User:Dbrigner|Dbrigner]] 15:42, 16 December 2008 (UTC) | |||
== Rotating: Cells does not align properly == | == Rotating: Cells does not align properly == | ||
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:::--[[User:Mirar|Mirar]] 09:42, 15 December 2008 (UTC) | :::--[[User:Mirar|Mirar]] 09:42, 15 December 2008 (UTC) | ||
:::You can reset a references orientation quickly by double clicking the reference then clicking the "Reset" button on the top right (In the "3D Data" window). Once this is done if you turn on Angle Snap you shouldn't have any problem rotating and snapping pieces together. | :::'''You can reset a references orientation quickly by double clicking the reference then clicking the "Reset" button on the top right (In the "3D Data" window). Once this is done if you turn on Angle Snap you shouldn't have any problem rotating and snapping pieces together.''' | ||
:::--[[User:Dbrigner|Dbrigner]] 20:49, 15 December 2008 (UTC) | :::--[[User:Dbrigner|Dbrigner]] 20:49, 15 December 2008 (UTC) | ||