Difference between revisions of "Talk:AddPerk"
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imported>Cipscis |
imported>Jaysus |
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:::::Thanks, fixed the showmessages! The save-catching method sounds the best so far: a best-practice version of the code would be a great resource, especially after the release of FOSE v2. I guess ideally the code should fail back to just doing it for regular saves if FOSE isn't installed, if that could be detected. | :::::Thanks, fixed the showmessages! The save-catching method sounds the best so far: a best-practice version of the code would be a great resource, especially after the release of FOSE v2. I guess ideally the code should fail back to just doing it for regular saves if FOSE isn't installed, if that could be detected. | ||
::::::Regular saves can only be made in specific types of [[MenuMode]], so detecting them shouldn't be difficult. I've already created a system that detects regular saves in CASM, so that the quicksave and quickload controls will be enabled after it is uninstalled. The fact that CASM replaces regular quicksaves has, of course, made it possible for me to detect them as well, but for players not using CASM FOSE v2 will be required. Pending that release, if I get time I'll implement something like this in CASM and provide instructions as to how to set up a mod to use CASM for uninstallation.<br />-- [[User:Cipscis|Cipscis]] 22:21, 17 April 2009 (UTC) | ::::::Regular saves can only be made in specific types of [[MenuMode]], so detecting them shouldn't be difficult. I've already created a system that detects regular saves in CASM, so that the quicksave and quickload controls will be enabled after it is uninstalled. The fact that CASM replaces regular quicksaves has, of course, made it possible for me to detect them as well, but for players not using CASM FOSE v2 will be required. Pending that release, if I get time I'll implement something like this in CASM and provide instructions as to how to set up a mod to use CASM for uninstallation.<br />-- [[User:Cipscis|Cipscis]] 22:21, 17 April 2009 (UTC) | ||
==NPC bug== | |||
questscripts (maybe the others aswell) dont add perks to NPCs using this command - use as unplayable flagged armor or weapons as conditional-tokens instead | |||
hasperk seems to work on npcs tho | |||
[[User:Jaysus|Jaysus]] 19:00, 5 May 2009 (UTC) |