World LOD
Revision as of 15:25, 27 March 2007 by imported>JSweeney
Overview
The World LOD dialog is used to generate LOD terrain and LOD building geometry for the world.
Data Fields and Buttons
- Worldspace list: List of all Worldspaces.
- Worldspace Stats: TBD
- Generate Terrain Meshes: Creates terrain meshes for the world from the local land geometry.
- Generate Terrain Textures: Builds texture and normal maps for the LOD terrain, also from the local land.
- Chop Terrain Texture: Allows you to instead build LOD terrain texture maps from a handpainted texture up to 8192x8192 in size. It does not build normal maps. (This might be changing - TBD)
- Generate Objects: Creates LOD geometry and texture maps for all refs in the world that are marked visible distant.
Notes
- Currently, all of the functionality that creates textures creates source TGA textures that need to go through our build process to actually be visible in the game. (This might be changing - TBD)
- The mesh generation process requires at least 1GB of memory and takes a rather long time, on the order of 6-8 hours.