World LOD

Revision as of 15:25, 27 March 2007 by imported>JSweeney
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Overview

The World LOD dialog is used to generate LOD terrain and LOD building geometry for the world.

Data Fields and Buttons

  • Worldspace list: List of all Worldspaces.
  • Worldspace Stats: TBD
  • Generate Terrain Meshes: Creates terrain meshes for the world from the local land geometry.
  • Generate Terrain Textures: Builds texture and normal maps for the LOD terrain, also from the local land.
  • Chop Terrain Texture: Allows you to instead build LOD terrain texture maps from a handpainted texture up to 8192x8192 in size. It does not build normal maps. (This might be changing - TBD)
  • Generate Objects: Creates LOD geometry and texture maps for all refs in the world that are marked visible distant.

Notes

  • Currently, all of the functionality that creates textures creates source TGA textures that need to go through our build process to actually be visible in the game. (This might be changing - TBD)
  • The mesh generation process requires at least 1GB of memory and takes a rather long time, on the order of 6-8 hours.