Difference between revisions of "World LOD"

208 bytes added ,  02:05, 23 October 2009
imported>Truant
(major rewrite for clarity and workflow)
imported>Truant
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* Once all of your textures have been extracted and converted, run the Generate Objects command. The editor will place the generated textures in your Source\Textures TGA\landscape\LOD\(''directory named as your worldspace'') directory. Copy the generated textures to the corresponding Data\Textures\Landscape\LOD\ folder. (If you do not remember to place your generated object textures here, objects will render in-game with purple textures.)
* Once all of your textures have been extracted and converted, run the Generate Objects command. The editor will place the generated textures in your Source\Textures TGA\landscape\LOD\(''directory named as your worldspace'') directory. Copy the generated textures to the corresponding Data\Textures\Landscape\LOD\ folder. (If you do not remember to place your generated object textures here, objects will render in-game with purple textures.)
==='''Additional Notes'''===
==='''Additional Notes'''===
*The capital wasteland worldspace is located at a coordinate of around 10500z. You should always create a new worldspace far above this z coordinate; that means at a minimum of 3000z above 10500z. Otherwise, you may get floating trees (LOD) in the sky or above the ground when you change worldspaces.
* The capital wasteland worldspace is located at a coordinate of around 10500z. You should always create a new worldspace far above this z coordinate; that means at a minimum of 3000z above 10500z. Otherwise, you may get floating trees (LOD) in the sky or above the ground when you change worldspaces.
*Be aware when creating LOD for worldspaces with worldspace autowater that you will sometimes get big surface holes in the water LOD and it's not easy to fix them.
* Be aware when creating LOD for worldspaces with worldspace autowater that you will sometimes get big surface holes in the water LOD and it's not easy to fix them.
* Make sure that your LOD water matches your world space water type to avoid unsightly mismatches where the water plane meets the LOD water. Water type and LOD water type are set in the World Space dialog.


[[Category:World]]
[[Category:World]]
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