Editing World LOD

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* Be aware that when creating LOD for worldspaces with worldspace autowater that you will sometimes get big surface holes in the water LOD that are not easy to fix.
* Be aware that when creating LOD for worldspaces with worldspace autowater that you will sometimes get big surface holes in the water LOD that are not easy to fix.
* Make sure that your LOD water type matches your world space water type to avoid unsightly mismatches where the water plane meets the LOD water. Water type and LOD water type are set in the [[:Category:World Spaces|World Spaces]] dialog.
* Make sure that your LOD water type matches your world space water type to avoid unsightly mismatches where the water plane meets the LOD water. Water type and LOD water type are set in the [[:Category:World Spaces|World Spaces]] dialog.
==='''Regenerating LOD Data'''===
* Before recreating LOD data for a worldspace, it is important to remove existing data from lod folders. The LOD generation command will not regenerate existing LOD blocks: they need to be removed from your worldspace's LOD folder in order to be regenerated. If you have changed the number of cells in your worldspace (by expanding it) forgetting to remove these files will likely result in LOD errors in your mod. ''(This is true for terrain meshes, but it is uncertain in regards to other types of LOD generation. Requires additional testing.)''
* LOD information is stored in the following folders:
**'''data\meshes\landscape\lod\'your world space'\''' which includes all terrain meshes and up to two subfolders: '''blocks''' and '''trees''' for LOD objects and LOD trees, respectively
**'''data\textures\landscape\lod\'your world space'\''' which contains '''diffuse''', '''diffusegenerated''' (if you have not converted it to the diffuse folder), '''normals''' and possibly '''blocks''' for LOD objects
**'''data\LODSettings''' (remove the file for your worldspace only)
**'''source\textures TG\landscape\lod\'your world space'\''' which contains all of the generated textures for terrain, objects, and trees which you should have moved or copied to your textures folder during the first pass. The '''source''' directory is located in your main '''Bethesda Softworks''' directory.


[[Category:World]]
[[Category:World]]

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