Difference between revisions of "What's New in GECK v1.1?"

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For those who are ready to jump right in and get a sample of the workflow behind creating a basic level for Fallout 3, including several of these new tools, feel free to [[Bethsoft_Tutorial_GECK_Setup|get the GECK set up and begin the "My First Vault" tutorial series.]]
For those who are ready to jump right in and get a sample of the workflow behind creating a basic level for Fallout 3, including several of these new tools, feel free to [[Bethsoft_Tutorial_GECK_Setup|get the GECK set up and begin the "My First Vault" tutorial series.]]


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== New Features ==
 
*[[:Category:Godsend Functions|New Script Functions]]
**The GECK has plenty of new script functions, including many functions that would have made scripting certain things in Oblivion ''much easier''.
*[[Creating_Primitives|Editor-created Primitives]]
*[[Creating_Primitives|Editor-created Primitives]]
**The GECK features a basic system for creating scalable marker geometry for certain uses such as activator triggers and optimization bounds.
**The GECK features a basic system for creating scalable marker geometry for certain uses such as activator triggers and optimization bounds.
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*[[Bethsoft_Tutorial_Static_Collections|Static Collections]]
*[[Bethsoft_Tutorial_Static_Collections|Static Collections]]
**Static Collections allow users to group static objects together as a single object.
**Static Collections allow users to group static objects together as a single object.
*[[:Category:Godsend Functions|Godsend Functions]]
**These are functions that Oblivion modders always wanted.
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