Difference between revisions of "What's New in GECK v1.1?"
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For those who are ready to jump right in and get a sample of the workflow behind creating a basic level for Fallout 3, including several of these new tools, feel free to [[Bethsoft_Tutorial_GECK_Setup|get the GECK set up and begin the "My First Vault" tutorial series.]] | For those who are ready to jump right in and get a sample of the workflow behind creating a basic level for Fallout 3, including several of these new tools, feel free to [[Bethsoft_Tutorial_GECK_Setup|get the GECK set up and begin the "My First Vault" tutorial series.]] | ||
== New Features == | |||
*[[:Category:Godsend Functions|New Script Functions]] | |||
**The GECK has plenty of new script functions, including many functions that would have made scripting certain things in Oblivion ''much easier''. | |||
*[[Creating_Primitives|Editor-created Primitives]] | *[[Creating_Primitives|Editor-created Primitives]] | ||
**The GECK features a basic system for creating scalable marker geometry for certain uses such as activator triggers and optimization bounds. | **The GECK features a basic system for creating scalable marker geometry for certain uses such as activator triggers and optimization bounds. | ||
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*[[Bethsoft_Tutorial_Static_Collections|Static Collections]] | *[[Bethsoft_Tutorial_Static_Collections|Static Collections]] | ||
**Static Collections allow users to group static objects together as a single object. | **Static Collections allow users to group static objects together as a single object. | ||
*[[:Category:Godsend Functions|Godsend Functions]] | |||
**These are functions that Oblivion modders always wanted. |