Editing What's New in GECK v1.1?
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For those who are ready to jump right in and get a sample of the workflow behind creating a basic level for Fallout 3, including several of these new tools, feel free to [[Bethsoft_Tutorial_GECK_Setup|get the GECK set up and begin the "My First Vault" tutorial series.]] | For those who are ready to jump right in and get a sample of the workflow behind creating a basic level for Fallout 3, including several of these new tools, feel free to [[Bethsoft_Tutorial_GECK_Setup|get the GECK set up and begin the "My First Vault" tutorial series.]] | ||
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*[[Creating_Primitives|Editor-created Primitives]] | *[[Creating_Primitives|Editor-created Primitives]] | ||
**The GECK features a basic system for creating scalable marker geometry for certain uses such as activator triggers and optimization bounds. | **The GECK features a basic system for creating scalable marker geometry for certain uses such as activator triggers and optimization bounds. |