Editing What's New in GECK v1.1?

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[[Category:Getting_Started]]
[[Category:Getting_Started]]


You probably already know that Fallout 3 runs on a heavily modified version of the Oblivion engine.  Thanks to this, a great deal of the editor functionality and content creation workflow is similar to using the [http://cs.elderscrolls.com/constwiki/index.php/Main_Page Elder Scrolls Construction Set].  Users familiar with that tool will find the GECK to be a very familiar environment.
You probably already know that Fallout 3 runs on a heavily modified version of the Oblivion engine.  Thanks to this, a great deal of the editor functionality and content creation workflow is similar to using the [http://cs.elderscrolls.com/constwiki/index.php/Main_Page| Elder Scrolls Construction Set].  Users familiar with that tool will find the GECK to be a very familiar environment.


Fallout 3 is its own game, however, and to meet its needs the engine was changed and improved in many ways.  Many of these changes are simple ones to improve usability or support new features, while others are sweeping, ambitious new systems.
Fallout 3 is its own game, however, and to meet its needs the engine was changed and improved in many ways.  Many of these changes are simple ones to improve usability or support new features, while others are sweeping, ambitious new systems.

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

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