Difference between revisions of "Weather"
additional info about fog
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imported>Truant (additional info about fog) |
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*'''Near:''' The distance at which objects should begin to display fog effects. | *'''Near:''' The distance at which objects should begin to display fog effects. | ||
*'''Far:''' The distance at which fog effects should achieve full opacity. | *'''Far:''' The distance at which fog effects should achieve full opacity. | ||
*'''Pow:''' The strength or opaqueness of the fog. | *'''Pow:''' The strength or opaqueness of the fog. Fog effects are calculated as a curve. A value of 1 is linear, less that one pushes the curve toward the near value, and a value above 1 pushes the curve toward the far value. | ||
*''Note that typical values for near planes range between 900 and 1200 game units; far planes between 10,000 and 250,000. Fog distances are generally smaller at night. | |||
<br> | <br> | ||
'''ImageSpace Modifier:''' Editor ID of the IS mod that is used by the weather type. | '''ImageSpace Modifier:''' Editor ID of the IS mod that is used by the weather type. |