Difference between revisions of "Weapons"

413 bytes added ,  00:04, 18 April 2018
imported>Raven55
imported>Nitemaremarauder
 
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*'''[[Ammo|Ammunition]]:''' Specifies what type of ammo the weapon will use. This setting will also accept objects in a [[FormList|Form List]]. For more information, see [[Ammunition Tricks]].
*'''[[Ammo|Ammunition]]:''' Specifies what type of ammo the weapon will use. This setting will also accept objects in a [[FormList|Form List]]. For more information, see [[Ammunition Tricks]].
*'''Clip Rounds:''' The maximum number of rounds that can be stored in the weapon's clip.
*'''Clip Rounds:''' The maximum number of rounds that can be stored in the weapon's clip.
*'''Regen Rate:''' Time in seconds to regenerate 1 unit of ammunition. Decimal values are allowed but on opening/reopening of the menu become rounded to the nearest whole number.
**'''Example:''' A value of 0.1 will regenerate 10 units in one second (1 unit every tenth of a second), but upon reopening will display a value of 0, if this is not refixed before closing again the value will resave as the rounded value.
*'''Skill:''' Defines which skill factors into the weapon's damage and spread calculations. See [[Weapon Damage Formula]] & [[Gun Spread Formula]] for more details.
*'''Skill:''' Defines which skill factors into the weapon's damage and spread calculations. See [[Weapon Damage Formula]] & [[Gun Spread Formula]] for more details.
*'''Damage Per Second:''' The estimated damage done per second with the weapon's associated skill at 0 and 100. The following settings factor into the GECK's DPS calculator:
*'''Damage Per Second:''' The estimated damage done per second with the weapon's associated skill at 0 and 100. The following settings factor into the GECK's DPS calculator:
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*'''Semi-Automatic Fire Delay Min:'''
*'''Semi-Automatic Fire Delay Min:'''
*'''Semi-Automatic Fire Delay Max:'''
*'''Semi-Automatic Fire Delay Max:'''
** This allows semi-auto weapons to have a "sticky trigger" effect.  This variable affects the GECK-calculated DPS stat.  However, the affect only appears after you click OK and close the Weapon window.
** Determines semi-auto weapon's fire rate when used by NPCs.  This variable affects the GECK-calculated DPS stat.  However, the affect only appears after you click OK and close the Weapon window.
*'''Crit Effect:''' The [[Actor Effect]] that is applied to the target on a critical hit. In order for an Actor Effect to be listed, its range must be set to "Self." See [[Critical Tricks]].
*'''Crit Effect:''' The [[Actor Effect]] that is applied to the target on a critical hit. In order for an Actor Effect to be listed, its range must be set to "Self." See [[Critical Tricks]].
**'''On Death:''' If checked, the Critical Effect is only applied when the target is killed.
**'''On Death:''' If checked, the Critical Effect is only applied when the target is killed.