Difference between revisions of "Weapon Damage Formula"
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imported>SnakeChomp (New formatting) |
imported>Henning |
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Gun Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus | Gun Damage = (PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus) - DamageAbsorbedByArmor | ||
Melee Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * MeleeConditionPenalty * SkillBonus + MeleeDamageActorValue + MeleeArmConditionPenalty) + CriticalDamageBonus | Melee Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * MeleeConditionPenalty * SkillBonus + MeleeDamageActorValue + MeleeArmConditionPenalty) + CriticalDamageBonus | ||
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'''DamageMultiplier''' = fDamageWeaponMult | '''DamageMultiplier''' = fDamageWeaponMult | ||
'''DamageAbsorbedByArmor''' = fArmorRatingBase * ''ArmorRatingValue'' * fArmorRatingMult * (ArmorRatingConditionBase * ''ArmorCondition'' * fArmorRatingConditionMult) | |||
'''GunConditionPenalty''' = fDamageGunWeapCondBase + fDamageGunWeapCondMult * ''WeaponCondition'' | '''GunConditionPenalty''' = fDamageGunWeapCondBase + fDamageGunWeapCondMult * ''WeaponCondition'' | ||
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=== Critical hit damage === | |||
The critical hit bonus damage is special: it ignores the actor's damage resistance. Even if the attack would have done 0 or nearly 0 damage due to damage resistance, the critical hit damage will hit for full affect. | |||
=== Notes === | === Notes === |