Difference between revisions of "Weapon Damage Formula"

450 bytes added ,  19:52, 12 July 2009
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imported>SnakeChomp
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imported>Henning
 
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  Gun Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus
  Gun Damage = (PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus) - DamageAbsorbedByArmor


  Melee Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * MeleeConditionPenalty * SkillBonus + MeleeDamageActorValue + MeleeArmConditionPenalty) + CriticalDamageBonus
  Melee Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * MeleeConditionPenalty * SkillBonus + MeleeDamageActorValue + MeleeArmConditionPenalty) + CriticalDamageBonus
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'''DamageMultiplier''' = fDamageWeaponMult
'''DamageMultiplier''' = fDamageWeaponMult
'''DamageAbsorbedByArmor''' = fArmorRatingBase * ''ArmorRatingValue'' * fArmorRatingMult * (ArmorRatingConditionBase * ''ArmorCondition'' * fArmorRatingConditionMult)


'''GunConditionPenalty''' = fDamageGunWeapCondBase + fDamageGunWeapCondMult * ''WeaponCondition''
'''GunConditionPenalty''' = fDamageGunWeapCondBase + fDamageGunWeapCondMult * ''WeaponCondition''
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=== Critical hit damage ===
The critical hit bonus damage is special: it ignores the actor's damage resistance. Even if the attack would have done 0 or nearly 0 damage due to damage resistance, the critical hit damage will hit for full affect.


=== Notes ===
=== Notes ===
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