Difference between revisions of "Weapon Damage Formula"

194 bytes added ,  19:49, 12 July 2009
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imported>SnakeChomp
(Note that critical hit damage ignores resistance)
imported>Henning
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  Gun Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus
  Gun Damage = (PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus) - DamageAbsorbedByArmor


  Melee Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * MeleeConditionPenalty * SkillBonus + MeleeDamageActorValue + MeleeArmConditionPenalty) + CriticalDamageBonus
  Melee Damage = PerkModifiers(BaseWeaponDamage * DamageMultiplier * MeleeConditionPenalty * SkillBonus + MeleeDamageActorValue + MeleeArmConditionPenalty) + CriticalDamageBonus
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'''DamageMultiplier''' = fDamageWeaponMult
'''DamageMultiplier''' = fDamageWeaponMult
'''DamageAbsorbedByArmor''' = fArmorRatingBase * fArmorRatingMult * ''ArmorRatingValue'' * (ArmorRatingConditionBase * fArmorRatingConditionMult * ''ArmorCondition'')


'''GunConditionPenalty''' = fDamageGunWeapCondBase + fDamageGunWeapCondMult * ''WeaponCondition''
'''GunConditionPenalty''' = fDamageGunWeapCondBase + fDamageGunWeapCondMult * ''WeaponCondition''
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