Difference between revisions of "Weapon Damage Formula"

1 byte added ,  22:47, 14 January 2009
m
ArmCondtion ->ArmCondition
imported>SnakeChomp
m (clarify note)
imported>SnakeChomp
m (ArmCondtion ->ArmCondition)
Line 38: Line 38:
:*fDamageArmConditionBase defaults to: 0.2
:*fDamageArmConditionBase defaults to: 0.2
:*fDamageArmConditionMult defaults to: 0.8
:*fDamageArmConditionMult defaults to: 0.8
:*When using a one handed weapon, ''ArmCondtion'' is 1 with a healthy right arm and 0 with a crippled right arm.
:*When using a one handed weapon, ''ArmCondition'' is 1 with a healthy right arm and 0 with a crippled right arm.
:*When using a two handed weapon, ''ArmCondition'' is 1 with both arms healthy, 0.5 with 1 arm crippled, 0 with two arms crippled.
:*When using a two handed weapon, ''ArmCondition'' is 1 with both arms healthy, 0.5 with 1 arm crippled, 0 with two arms crippled.
:With default values, this term reduces melee damage dealt by (up to) 10% of base weapon damage when arms are crippled and does nothing when arms are healthy.
:With default values, this term reduces melee damage dealt by (up to) 10% of base weapon damage when arms are crippled and does nothing when arms are healthy.
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