Difference between revisions of "Weapon Damage Formula"
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ArmCondtion ->ArmCondition
imported>SnakeChomp m (clarify note) |
imported>SnakeChomp m (ArmCondtion ->ArmCondition) |
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:*fDamageArmConditionBase defaults to: 0.2 | :*fDamageArmConditionBase defaults to: 0.2 | ||
:*fDamageArmConditionMult defaults to: 0.8 | :*fDamageArmConditionMult defaults to: 0.8 | ||
:*When using a one handed weapon, '' | :*When using a one handed weapon, ''ArmCondition'' is 1 with a healthy right arm and 0 with a crippled right arm. | ||
:*When using a two handed weapon, ''ArmCondition'' is 1 with both arms healthy, 0.5 with 1 arm crippled, 0 with two arms crippled. | :*When using a two handed weapon, ''ArmCondition'' is 1 with both arms healthy, 0.5 with 1 arm crippled, 0 with two arms crippled. | ||
:With default values, this term reduces melee damage dealt by (up to) 10% of base weapon damage when arms are crippled and does nothing when arms are healthy. | :With default values, this term reduces melee damage dealt by (up to) 10% of base weapon damage when arms are crippled and does nothing when arms are healthy. |