Difference between revisions of "Weapon Damage Formula"

89 bytes added ,  20:34, 29 December 2008
More accurately describe the meleedamage base value and how it can be modified further
imported>SnakeChomp
m (The hat only adds melee damage when using a baseball bat)
imported>SnakeChomp
(More accurately describe the meleedamage base value and how it can be modified further)
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:*ActorSkillValue is the actor's skill value with the weapon.
:*ActorSkillValue is the actor's skill value with the weapon.


'''MeleeDamageActorValue''' is an [[ActorValue]]. The base value = ActorValueBonuses + fAVDMeleeDamageStrengthMult * (ActorStrengthValue + fAVDMeleeDamageStrengthOffset)
'''MeleeDamageActorValue''' is an [[ActorValue]]. The base value = fAVDMeleeDamageStrengthMult * (ActorStrengthValue + fAVDMeleeDamageStrengthOffset)
:*ActorValueBonuses are granted by certain abilities or equipment. For example, the "Takoma Park Little Leaguer Cap" has an enchantment which increases melee damage by 5 while a baseball bat is equipped. Wearing this cap while equiping a baseball bat would mean that ActorValueBonuses has a value of 5.
:*fAVDMeleeDamageStrengthMult defaults to: 0.5
:*fAVDMeleeDamageStrengthMult defaults to: 0.5
:*fAVDMeleeDamageStrengthOffset defaults to: 0
:*fAVDMeleeDamageStrengthOffset defaults to: 0
:*ActorStrengthValue is the actor's strength value
:*ActorStrengthValue is the actor's strength value
:The value of the MeleeDamage actor value can be increased or decreased by certain abilities, effects, perks, enchanted armors, and consumables. For example, the "Takoma Park Little Leaguer Cap" has an enchantment which increases melee damage by 5 while a baseball bat is equipped. Wearing this cap while equiping a baseball bat would mean that the base value calculated from strength is further increased by 5.


'''CriticalDamageBonus''' = IsCriticalHit * PerkCritModifiers(CritDamage)
'''CriticalDamageBonus''' = IsCriticalHit * PerkCritModifiers(CritDamage)
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