Difference between revisions of "Weapon Damage Formula"

63 bytes added ,  20:27, 29 December 2008
m
The hat only adds melee damage when using a baseball bat
imported>SnakeChomp
(Make it more clear that MeleeDamageActorValue is actually an ActorValue)
imported>SnakeChomp
m (The hat only adds melee damage when using a baseball bat)
Line 30: Line 30:


'''MeleeDamageActorValue''' is an [[ActorValue]]. The base value = ActorValueBonuses + fAVDMeleeDamageStrengthMult * (ActorStrengthValue + fAVDMeleeDamageStrengthOffset)
'''MeleeDamageActorValue''' is an [[ActorValue]]. The base value = ActorValueBonuses + fAVDMeleeDamageStrengthMult * (ActorStrengthValue + fAVDMeleeDamageStrengthOffset)
:*ActorValueBonuses are granted by certain abilities or equipment. For example, the "Takoma Park Little Leaguer Cap" has an enchantment which increases melee damage by 5. Wearing this cap would mean that ActorValueBonuses has a value of 5.
:*ActorValueBonuses are granted by certain abilities or equipment. For example, the "Takoma Park Little Leaguer Cap" has an enchantment which increases melee damage by 5 while a baseball bat is equipped. Wearing this cap while equiping a baseball bat would mean that ActorValueBonuses has a value of 5.
:*fAVDMeleeDamageStrengthMult defaults to: 0.5
:*fAVDMeleeDamageStrengthMult defaults to: 0.5
:*fAVDMeleeDamageStrengthOffset defaults to: 0
:*fAVDMeleeDamageStrengthOffset defaults to: 0
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