Difference between revisions of "Weapon Damage Formula"

63 bytes removed ,  01:52, 29 December 2008
Make it more clear that actor skill value is divided by 10
imported>SnakeChomp
(Rename formula components to indicate their intent. Attempt to indicate that game settings are not constants)
imported>SnakeChomp
(Make it more clear that actor skill value is divided by 10)
Line 27: Line 27:
:*WeaponCondition is 1 at 100% condition, 0.5 at 50% condition, and etc
:*WeaponCondition is 1 at 100% condition, 0.5 at 50% condition, and etc


'''SkillBonus''' = ActorSkillValue * fDamageSkillMult
'''SkillBonus''' = ActorSkillValue / 10 * fDamageSkillMult
:*fDamageSkillMult defaults to: 0.5
:*fDamageSkillMult defaults to: 0.5
:*ActorSkillValue is the actor's skill value with the weapon divided by 10. The value is 10 with 100 skill, 5 with 50 skill, etc.
:*ActorSkillValue is the actor's skill value with the weapon.


'''BaseWeaponDamage''' = WeaponDamage * fDamageSkillBase
'''BaseWeaponDamage''' = WeaponDamage * fDamageSkillBase
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