Difference between revisions of "Weapon Damage Formula"
Make it more clear that actor skill value is divided by 10
imported>SnakeChomp (Rename formula components to indicate their intent. Attempt to indicate that game settings are not constants) |
imported>SnakeChomp (Make it more clear that actor skill value is divided by 10) |
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:*WeaponCondition is 1 at 100% condition, 0.5 at 50% condition, and etc | :*WeaponCondition is 1 at 100% condition, 0.5 at 50% condition, and etc | ||
'''SkillBonus''' = ActorSkillValue * fDamageSkillMult | '''SkillBonus''' = ActorSkillValue / 10 * fDamageSkillMult | ||
:*fDamageSkillMult defaults to: 0.5 | :*fDamageSkillMult defaults to: 0.5 | ||
:*ActorSkillValue is the actor's skill value with the weapon | :*ActorSkillValue is the actor's skill value with the weapon. | ||
'''BaseWeaponDamage''' = WeaponDamage * fDamageSkillBase | '''BaseWeaponDamage''' = WeaponDamage * fDamageSkillBase |