Difference between revisions of "Weapon Damage Formula"

243 bytes added ,  15:50, 24 December 2008
Note on sneak attack variables
imported>SnakeChomp
(Add information about critical hit damage)
imported>SnakeChomp
(Note on sneak attack variables)
Line 49: Line 49:
=== Notes ===
=== Notes ===
If the value returned by PerkModifiers is 0, the game engine considers the attack to have missed. No blood spatter is made, no hit sound effect is played, and the attack cannot critically hit, even if the critical hit chance is 100% or more.
If the value returned by PerkModifiers is 0, the game engine considers the attack to have missed. No blood spatter is made, no hit sound effect is played, and the attack cannot critically hit, even if the critical hit chance is 100% or more.
=== Sneak damage ===
It is currently unknown how sneak damage modifiers are applied to the damage formula. The variables involved appear to be:
*[[fCombatDamageBonusSneakingMult]]
*fCombatDamageBonusMeleeSneakingMult
*fDamageSneakAttackMult
Anonymous user