Editing Weapon Damage Formula
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=== Notes === | === Notes === | ||
If | If the value returned by PerkModifiers is 0, the game engine considers the attack to have missed, even if the bullet physically impacts an actor. No blood spatter is made, no hit sound effect is played, and the attack cannot be a critical hit, even if the critical hit chance is 100% or more. | ||
=== Sneak attack damage === | === Sneak attack damage === |