Editing Weapon Damage Formula

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=== Notes ===
=== Notes ===
If weapon damage is calculated to be 0 before being modified by perks, the game engine considers the attack to have missed, even if the bullet physically impacts an actor. No blood spatter is made, no hit sound effect is played, and the attack cannot be a critical hit, even if the critical hit chance is 100% or more. However, if weapon damage is modified to be zero by a perk, the attack still has a chance to critically hit and any critical hits will do bonus damage.
If the value returned by PerkModifiers is 0, the game engine considers the attack to have missed, even if the bullet physically impacts an actor. No blood spatter is made, no hit sound effect is played, and the attack cannot be a critical hit, even if the critical hit chance is 100% or more.


=== Sneak attack damage ===
=== Sneak attack damage ===

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