WaterType

From the Fallout3 GECK Wiki
Revision as of 01:16, 18 October 2009 by imported>Truant (added some easy to verify info)
Jump to navigation Jump to search
This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

Link to TES4 Construction Set Wiki: Water Type

WaterType Dialog

  • ID: Editor ID for the water type.
  • Causes n damage per second: Checkbox to activate water damage where n is the number of health points lost per second while in this water type. Vanilla water types do not use this option, but cause rad damage instead. Using this option in your own water types will force the player to experience the camera shaking and sound effects associated with taking damage every second they are submerged.
  • Name: Display name for the liquid.
  • Spell effect: Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects.
  • Unlabeled dropdown list: Changes what is displayed in the first preview window.
  • 2nd unlabeled dropdown list: Changes what is displayed in the second preview window.

Water Color Tab

Options for setting the water color, displacement effects, and rain effects.

  • Shallow Color: Color of shallow water defined in RGB color channels. Values for each channel range from 0 (no color) to 255 (full color).
  • Deep Color: Color of deep water defined in RGB color channels. Values for each channel range from 0 (no color) to 255 (full color).
  • Reflection Color: Color of water reflection defined in RGB color channels. Values for each channel range from 0 (no color) to 255 (full color).
    • Using the Color controls: To select a color, you may either enter a number directly in the text input field beside each color channel or use the up and down arrow buttons on the right of the text input field. (You may use the up and down arrows on your keyboard to simulate the arrow buttons.) Alternately, you may click the Select button to pull up the Color Picker widget and select a color interactively.

Note: The preview color swatches sometimes fail to render a color when the Water Type dialog window loses focus. To restore the color, move the window around the screen to force a redraw or click one of the Select buttons.

  • Displacement Simulator:
    • Force:
    • Velocity:
    • Falloff:
    • Dampner:
    • Starting Size:
  • Rain Simulator:
    • Force:
    • Velocity:
    • Falloff:
    • Dampner:
    • Starting Size:
  • Add Blend Texture: Not in use. (Removed?)

Water Properties Tab

  • Open Sound:
  • Material ID:
  • Opacity:
  • Reflectivity Amount:
  • Distortion Amount:
  • Fresnel Amount:
  • Sun Power:
  • Shininess:
  • Reflection HDR Modifier:
  • Light Radius:
  • Light Brightness:

Noise Generator Tab

Sliders to effect the normals on the water surface. The seven provided sliders alter the noise waves in different ways to produce different noise-maps.

  • Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
  • Noise Type: Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
  • X Frequency:
  • Y Frequency:
  • Octaves:
  • Amplitude:
  • Lacunarity:
  • Bias:
  • Gain:
  • Random Seed: A number used with the Generate button to create different noise-maps.
  • Generate: Used to create the noise texture for that layer.
  • Export: Used to save out the noise-map to a .dds texture file.

Noise Properties Tab

Sliders for modifying noise properties.

  • Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
  • Wind Direction:
  • Wind Speed:
  • Amplitude Scale:
  • UV Scale:
  • Noise Scale: Determines how exaggerated the normals will be.
  • Depth Falloff Start: Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
  • Depth Falloff End: Where the alpha fadeoff ends.
  • Select Noise: Noise texture filename (.dds). Click Select Noise to browse for the texture.

Fog Properties Tab

Sliders for modifying fog properties.

  • Unlabeled dropdown list:
  • Fog Amount:
  • Fog Distance - Near Plane:
  • Fog Distance - Far Plane: