Difference between revisions of "WaterType"

1,318 bytes added ,  01:16, 18 October 2009
added some easy to verify info
imported>Truant
(added missing tabs and headings)
imported>Truant
(added some easy to verify info)
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=='''WaterType Dialog'''==
=='''WaterType Dialog'''==
* '''ID:''' Editor ID for the water type.
* '''ID:''' Editor ID for the water type.
* '''Causes ''n'' damage per second:''' Checkbox to activate water damage where ''n'' is the number of health points lost per second while in this water type. (Not used. Use the Spell effect drop box instead.)
* '''Causes ''n'' damage per second:''' Checkbox to activate water damage where ''n'' is the number of health points lost per second while in this water type. Vanilla water types do not use this option, but cause rad damage instead. Using this option in your own water types will force the player to experience the camera shaking and sound effects associated with taking damage every second they are submerged.
* '''Name:''' Display name for the liquid.
* '''Name:''' Display name for the liquid.
* '''Spell effect:''' Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects.
* '''Spell effect:''' Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects.
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* '''''2nd unlabeled dropdown list:''''' Changes what is displayed in the second preview window.
* '''''2nd unlabeled dropdown list:''''' Changes what is displayed in the second preview window.
=='''Water Color Tab'''==
=='''Water Color Tab'''==
* '''Shallow Color:'''
Options for setting the water color, displacement effects, and rain effects.
* '''Deep Color:'''
* '''Shallow Color:''' Color of shallow water defined in RGB color channels. Values for each channel range from 0 (no color) to 255 (full color).
* '''Reflection Color:'''
* '''Deep Color:''' Color of deep water defined in RGB color channels. Values for each channel range from 0 (no color) to 255 (full color).
* '''Reflection Color:''' Color of water reflection defined in RGB color channels. Values for each channel range from 0 (no color) to 255 (full color).
** '''Using the Color controls:''' To select a color, you may either enter a number directly in the text input field beside each color channel or use the up and down arrow buttons on the right of the text input field. (You may use the up and down arrows on your keyboard to simulate the arrow buttons.) Alternately, you may click the Select button to pull up the Color Picker widget and select a color interactively.
<blockquote>'''Note:''' The preview color swatches sometimes fail to render a color when the Water Type dialog window loses focus. To restore the color, move the window around the screen to force a redraw or click one of the Select buttons.</blockquote>
* '''Displacement Simulator:'''
* '''Displacement Simulator:'''
** '''Force:'''
** '''Force:'''
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