Editing Using kits
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If you do this, ceilings and floors will typically require six types, assuming you shade them a little towards the walls: | If you do this, ceilings and floors will typically require six types, assuming you shade them a little towards the walls: | ||
* | * shaded on one side (for a floor/ceiling by a straight wall) | ||
* | * shaded on opposite sides (corners) | ||
* | * shaded on two adjacent sides (corridors) | ||
* | * shaded on three sides (ends of corridors) | ||
* | * shaded on all four sides (cupboards, airlocks) | ||
* | * unshaded (middle of a room) | ||
If convex corners are likely to be needed, then that would add another nine possibilities: | If convex corners are likely to be needed, then that would add another nine possibilities: | ||
* | * shaded on one side and one free corner | ||
* | * shaded on one side and the other free corner | ||
* | * shaded on one side and both free corners | ||
* | * shaded on two adjacent sides and the free corner | ||
* | * shaded on one corner | ||
* | * shaded on opposite corners | ||
* | * shaded on adjacent corners | ||
* | * shaded on three corners | ||
* | * shaded on all corners | ||
If your textures are directional, then that number could double or quadruple. | If your textures are directional, then that number could double or quadruple. | ||
Walls will always need shading at the top and bottom, but will still need four types: | Walls will always need shading at the top and bottom, but will still need four types: | ||
* Unshaded | * Unshaded | ||
* Shaded to the left | * Shaded to the left | ||
* Shaded to the right | * Shaded to the right | ||
* Shaded on both sides. | * Shaded on both sides. | ||