Difference between revisions of "Using Complex Conditions"
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Reverted edits by RgKerns3 (talk) to last revision by Omzy
imported>Cipscis (New page: <p>When creating Mods for Fallout 3, at some point you'll probably run into conditions. When something is given a condition, for example a Menu Button, it will only be used if its conditi...) |
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{{Merge|:Category:Conditions}} | |||
<p>When creating Mods for Fallout 3, at some point you'll probably run into conditions. When something is given a condition, for example a Menu Button, it will only be used if its conditions evaluate to true.</p> | <p>When creating Mods for Fallout 3, at some point you'll probably run into conditions. When something is given a condition, for example a Menu Button, it will only be used if its conditions evaluate to true.</p> | ||
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*[[Checking_if_a_Mod_is_affecting_an_Object|Checking if a Mod is affecting an Object]] | *[[Checking_if_a_Mod_is_affecting_an_Object|Checking if a Mod is affecting an Object]] | ||
[[Category: | [[Category:Advanced_Modding_Techniques]] | ||