Difference between revisions of "UnequipItem"

337 bytes added ,  12:07, 20 December 2008
m
Added note based on observations. I'd welcome someone to word the note better, as it feels very clumsy to me
imported>Haama
(Like EquipItem)
imported>Cipscis
m (Added note based on observations. I'd welcome someone to word the note better, as it feels very clumsy to me)
Line 8: Line 8:
*If NoEquipFlag = 1, actor (including the player) will be unable to equip the item. Once the item is equipped with the [[EquipItem]] function, the item can be equipped and unequipped as normal.
*If NoEquipFlag = 1, actor (including the player) will be unable to equip the item. Once the item is equipped with the [[EquipItem]] function, the item can be equipped and unequipped as normal.
*If HideEquipMessage = 1, the item unequipped message will be hidden from the player.
*If HideEquipMessage = 1, the item unequipped message will be hidden from the player.
=='''Notes'''==
*If UnequipItem is called on the player while they're viewing their inventory, whether or not the visual "equipped" indicator is updated immediately depends on the HideEquipMessage flag.  If it's set to 0, the graphic will update immediately, but if it's set to 1 the graphic won't update until another graphic updates.


[[Category:Functions]]
[[Category:Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Object Functions]]
[[Category:Object Functions]]
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