Editing UnequipItem

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=='''Notes'''==
=='''Notes'''==
*The ''NoEquipItem'' flag is effectively ignored by Companions. Calling "UnequipItem <itemname> 1" on a Companion will ''not'' prevent them from re-equipping the item if it is the best equipment available.
*The ''NoEquipItem'' flag is effectively ignored by Companions. Calling UnequipItem on a Companion using the NoEquipItem flag will ''not'' prevent them from re-equipping the item if it is the best equipment available.


*If UnequipItem is called on the player while they're viewing their inventory, whether or not the visual "equipped" indicator is updated immediately depends on the HideEquipMessage flag.  If it's set to 0, the graphic will update immediately, but if it's set to 1 the graphic won't update until another graphic updates.  Running the following code will prevent this bug:
*If UnequipItem is called on the player while they're viewing their inventory, whether or not the visual "equipped" indicator is updated immediately depends on the HideEquipMessage flag.  If it's set to 0, the graphic will update immediately, but if it's set to 1 the graphic won't update until another graphic updates.  Running the following code will prevent this bug:

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