ToggleCollisionGeometry

ToggleCollisionGeometry toggles a color-coded view of the collision geometry (the wireframes that surround every object that has collision data associated with it).

SyntaxEdit

ToggleCollisionGeometry 
TCG

ExamplesEdit

  • None at this time.

NotesEdit

The color of the collision geometry is representative of the layer applied to it in 3D Studio Max. A breakdown of most collision colors in RGB:

  • L_STATIC: (1.0f, 0.0f, 0.0f)
  • L_ANIMSTATIC: (0.90f, 0.24f, 0.92f)
  • L_PROPS: (0.90f, 0.24f, 0.92f)
  • L_TRANSPARENT: (0.96f, 0.8f, 0.8f)
  • L_CLUTTER: (0.27f, 0.41f, 0.94f)
  • L_WEAPON: (0.85f, 0.61f, 0.16f)
  • L_PROJECTILE: (0.9f, 0.73f, 0.42f)
  • L_SPELL: (0.23f, 0.97f, 0.90f)
  • L_BIPED: (0.0f, 1.0f, 0.0f)
  • L_TREES: (0.80f, 0.62f, 0.45f)
  • L_WATER: (0.51f, 0.98f, 0.98f)
  • L_TRIGGER: (0.73f, 0.76f, 0.75f)
  • L_TRAP: (0.73f, 0.76f, 0.75f)
  • L_CLOUDTRAP: (0.73f, 0.78f, 0.70f)
  • L_TERRAIN: (0.96f, 0.97f, 0.52f)
  • L_GROUND: (0.96f, 0.97f, 0.52f)
  • L_PORTAL: (0.0f, 0.7f, 0.0f)
  • L_CHARCONTROLLER: (1.0f, 1.0f, 0.0f)
  • L_AVOIDBOX: (1.0f, 0.8f, 0.0f)
  • default: WHITE

See AlsoEdit