Difference between revisions of "Tips And Tricks"

156 bytes added ,  22:09, 12 December 2008
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Changed links to link to thread instead of user profile
imported>Daedalus
(Not very wiki-like, but it's a start.)
 
imported>Daedalus
m (Changed links to link to thread instead of user profile)
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  Increased placement speed. Less frustration aligning to the elevation of existing statics.  
  Increased placement speed. Less frustration aligning to the elevation of existing statics.  
  -- [http://www.bethsoft.com/bgsforums/index.php?showuser=517780 TrOnTaxi]
  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13411902 TrOnTaxi]


== Seams ==
== Seams ==
  If you have having problems with seams (ie objects clicking together) turn on snapping, select everything, and move it around, this will make it all snap together
  If you have having problems with seams (ie objects clicking together) turn on snapping, select everything, and move it around, this will make it all snap together
  -- [http://www.bethsoft.com/bgsforums/index.php?showuser=517771 Melcid Eater of Tacos]
  -- [http://www.bethsoft.com/bgsforums/index.php?showuser=517771 Melcid Eater of Tacos] on [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13411918 this thread].


== Snap To Reference ==
== Snap To Reference ==
  You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object.
  You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object.
  -- [http://www.bethsoft.com/bgsforums/index.php?showuser=151367 JoelBurgess]
  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess]
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